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11 Dec 2011 : Shadier times #
It's taken a long, looong time, but I've finally started integrating OpenGL GLSL shader code into my various programs. To start with it's just Knot and StockCube, but the big goal is to add it to Functy, since this should really be able to benefit. So far I'm just using a simple cell shader to demonstrate an effect but in the future the plan is to fully generate function surfaces and Bezier tubes using shaders.