It's taken a long, looong time, but I've finally started integrating OpenGL GLSL shader code into my various programs. To start with it's just Knot
, but the big goal is to add it to Functy
, since this should really be able to benefit. So far I'm just using a simple cell shader to demonstrate an effect
but in the future the plan is to fully generate function surfaces and Bezier tubes using shaders.